
Atari2600
Combat
Combat es un videojuego temprano de Atari, Inc. para la Atari 2600. Se basó en dos juegos de arcade de color negra y blanca producidos anteriormente por Atari.
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Más sobre Combat
Plataformas
Desarrollador
Atari
Editor
Atari, Polyvox
Fecha de lanzamiento
11 de septiembre de 1977
Nota en IGDB
70/100
Descripción
Combat es un videojuego temprano de Atari, Inc. para la Atari 2600. Se basó en dos juegos de arcade de color negra y blanca producidos anteriormente por Atari. Combat tenía gráficos de color y numerosas variaciones de juego. Los 27 modos de juego presentaban una variedad de escenarios de combate diferentes, incluyendo tanques, biplanos y aviones de caza. Los juegos de tanques tenían opciones interesantes como municiones que rebotan ("Tank-Pong") y invisibilidad. Los juegos de biplanos y aviones de caza también permitían variación, como aviones múltiples por jugador y un juego inventivo con una escuadrilla de aviones contra un bombardero gigante.
Últimas noticias de Combat
Dev Blog | Beast Riding, Gardener Combat, and Ranching Updates
Dear Metas, In the September 16(PT) version update, we will roll out a major overhaul to the Class system: the Beastmaster class will be fully revamped with the new Beast Riding ability, and the animal ranching system will also see synchronized improvements to rules and info…
Steam · 12 de septiembre de 2026
La actualización de la beta abierta de Modern Warfare 4 añade el modo Combat Outpost de equipos grandes
El parche de Call of Duty Modern Warfare 4 añade el modo Ground War Combat Outpost a la beta abierta. También incluye dos mapas adicionales y ajustes de armas.
Steam · 29 de agosto de 2026
Playground Games muestra demo de combate de Fable en Gamescom 2026
Playground Games presentó un demo que muestra el sistema de combate de Fable. El demo se mostró en Gamescom 2026.
Xbox Wire · 26 de agosto de 2026
Final Fantasy 7 Revelation Gets New Trailer at Gamescom 2026 Showing off Submarine Combat, Weapons, and More
Fans were treated to a new Final Fantasy 7 Revelation trailer at Gamescom’s Opening Night Live showcase, where we saw more of The Weapons, a submarine combat section, and more. The trailer opens up with Rufus Shinra sharing a public service announcement on the Shinra News Network regarding the looming Meteor and the Weapons, assuring citizens that humanity will “reign supreme” over these obstacles. We get to see one of these Weapons wreaking havoc on Shinra soldiers, as well as special shots of the Ruby Weapon, Emerald Weapon, and the Ultima Weapon. With the planet in peril, her guardians—the Weapons—rise to the occasion. Here's your second look at Final Fantasy VII Revelation, launching Spring 2027. https://t.co/DsKl9BZ2Rm — FINAL FANTASY VII (@finalfantasyvii) August 25, 2026 Gameplay footage showing Tifa wearing the Black Mage class outfit was is shown off, as well as a prerendered cutscene showing the Highwind facing off with a Weapon. We even get to see the inside of the submarine with the Huge Materia smack in the middle, along with an underwater combat section that shows the party navigating through the ocean as the submarine dodges attacks. Footage of the team parachuting d
Steam · 25 de agosto de 2026
Sekiro's combat is a "remarkable refinement" of the Souls games, says dev of new action RPG "honored" by comparisons to FromSoftware
A stunning little action RPG crept onto Steam last month, and after some small wobbles at launch, it's stabilized with hundreds of very positive user reviews. Lunarium , from developer Lunariumstudio (per its English Steam profile), is a lush isometric game about two girls on a starcrossed journey. Its deflect-driven combat drew comparisons to action greats like Nier: Automata and, especially, Sekiro: Shadows Die Twice at launch, and director Jixiang tells me they're "very honored" to hear them. "Both of those games were important references and learning resources for us during development, and they're also games that many members of our team really love as players," Jixiang explains. "Sekiro in particular has been a major source of inspiration. I think Sekiro's combat system is a remarkable refinement and innovation on the ideas established by the earlier Souls games. The more you study it, the more you appreciate how sophisticated and carefully designed it is. "I believe Sekiro's combat system is something that any developer interested in making action games can learn a great deal from." Alongside the massive collective fandom of Dark Souls, Bloodborne, and Elden Ring, Sekiro has
Steam · 24 de agosto de 2026
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